Tatsuo Miyajma was born in Tokyo in 1957, Graduated in 1984 in oil painting from Tokyo National University of Fine Arts and Music. In 2006 he became the vice president of Tohoku University of Art & Design.
Tatsuo ideas are based on Buddhist philosophy. A lot of his artwork deals with time and eternity. He expresses his artwork through mechanism . He uses time as way to understand the human desire to understand the nature of time.
Clock for 300 thousand Years
Light Emitting Diode, IC,electric wire, line tape, etc.
173 x 630 x 5cm
1987
Counter Spiral
Light Emitting Diode, IC, electric wire, steel.
310 x 61 ¢cm
2000
HOTO
L.E.D., IC controller, electric wire,
specular finished stainless steel, mirror glass, prexi glass
549×Ø208cm
2008
Mega Death
L.E.D., IC, electric wire, light sensor
500 x 3400 x 1.8 cm
1999
Photo: Norihiro Ueno
Courtesy of Tokyo Opera City Art Gallery
Thursday, March 18, 2010
Monday, March 8, 2010
Scott Eaton
Scott Eaton is an artist and technical director residing in London, UK. He received his master's degree from the MIT Media Lab and subsequently studied traditional fine art at the Florence Academy of Art, Italy where he began to combine the lessons of the old masters with modern computer graphics tools. These lessons, and many years of subsequent study, have been integrated into his internationally-renowned Anatomy for Digital Artists course which is taught to game and post-production studios around the world. Scott also lectures widely on art and digital sculpture including recent talks at the Tate Modern Museum, London.
Scott currently divides his time between his art, production, and consulting. His clients include Pixar, Sony, Microsoft Game Studios, The Mill, Double Negative and many other post production houses and games studios.
This piece was his own interpretation on the myth of Prometheus, but is not based on any existing sculptures.
A study in Zbrush.
An images that was created for a Zbursh tutorial
Here is his latest digital image. It is based on the death of Chiron by a volley of arrows for the hands of Hercules
website: www.scott-eaton.com
Scott currently divides his time between his art, production, and consulting. His clients include Pixar, Sony, Microsoft Game Studios, The Mill, Double Negative and many other post production houses and games studios.
This piece was his own interpretation on the myth of Prometheus, but is not based on any existing sculptures.
A study in Zbrush.
An images that was created for a Zbursh tutorial
Here is his latest digital image. It is based on the death of Chiron by a volley of arrows for the hands of Hercules
website: www.scott-eaton.com
Friday, March 5, 2010
Lately I have been working on a one of my many side projects. Where I am combining scans with texture images. Trying to create an images that looks ragged or old-fashioned. An image that looks in the pass. It was important to me to create the images in to a small size. To give them a feeling of family photographs. Families or individuals that have been forgotten.
Steve Jubinville
I have been exploring a computer program called Zbrush. This program is based on digital sculpting and painting that has revolutionized the digital arts. This interface uses the most advanced tools, that allows Zbrush to sculpt up to a billion polygons. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. Giving the artist a new form to create 3D models and 2D images. One of the core functions of ZBrush is being able to provide artists the ability to create an environment that allows them the freedom of expression. An artist is only limited by there imagination
I also been exploring other artists who has worked there creative ideas in to realty. Steve Jubinville is just one of these artists. Graduated from the NAD Centre, Steve Jubinville is one of the new artists masters in digital sculpture and character modeling. He started his career at Skuad Studios, Then working his way to CAE Electronics and Ubisoft where he worked in the Cut-scene Department as Character Artist. He began work on modeling the main characters for Prince of Persia, Tom Clancy's Rainbow Six, Far Cry and Assassins. As for right now Steve is teaching at NAD Centre the Organic Modeling and is a Zbrush leading artist since 2004.
The artwork below is some of his latest pieces of artworks
Artwork by Steve Jubinville
I also been exploring other artists who has worked there creative ideas in to realty. Steve Jubinville is just one of these artists. Graduated from the NAD Centre, Steve Jubinville is one of the new artists masters in digital sculpture and character modeling. He started his career at Skuad Studios, Then working his way to CAE Electronics and Ubisoft where he worked in the Cut-scene Department as Character Artist. He began work on modeling the main characters for Prince of Persia, Tom Clancy's Rainbow Six, Far Cry and Assassins. As for right now Steve is teaching at NAD Centre the Organic Modeling and is a Zbrush leading artist since 2004.
The artwork below is some of his latest pieces of artworks
Artwork by Steve Jubinville
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